Following a glimpse of global harmony courtesy of Pokemon Go, there's no question that the creature-catching franchise is about as mainstream video games around. Pikachu is every bit as famous as Disney's mascot, if not more so. The ongoing frenzy surrounding card prices ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.
However despite that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent titles that didn't get their proper due, or were overshadowed by the hype of the core series. These are Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with owning a pet. Sure, modern titles include small features like these in recent entries—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on running the game 24/7. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Gone
Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
Given numerous mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu